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Devlog
0.27: Parties that swap
November 11, 2026
by
MariusG
Each party on the PARTIES screen now shows its heroes with their rarity (in its colour), class and level, so the weak seat is easy to spot. New at Guild Lv 20, Auto-swap: switch a party on AUTO to SWA...
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0.26: Parties from the roster
November 10, 2026
by
MariusG
The roster has a PARTIES button at the top, so your Saved Parties are one tap away from your heroes. Each hero who is free also says which party they are in, the way Send a Party does. A small one, fr...
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0.25.4: Updates that arrive
November 10, 2026
by
MariusG
On Android, playing in Firefox, the game could keep running an old version for days after an update had downloaded, because the phone kept it open in the background. It now switches to the new version...
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0.25.3: Heroes back in view
November 09, 2026
by
MariusG
Two fixes for Android, for anyone playing Guild Master as a web app in Firefox. Heroes could turn invisible after the game sat in the background for a while: only their shadows moved, in the guild hal...
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0.25.2: No more brown screen, again
November 09, 2026
by
MariusG
On Android, playing in Firefox, coming back to the game could still show a blank brown screen until you closed and reopened it. The game now notices within a few seconds and gets its picture back by i...
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0.25.1: No price tags
November 09, 2026
by
MariusG
A small one. The revive and double-reward buttons no longer say FREE. Nothing in Guild Master costs money, so there was never a paid one to compare with. They still come a few times a day (the Revive...
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0.25: Hats that help
November 08, 2026
by
MariusG
The turnip's hat now does something. Each of its ten hats gives the guild a small bonus of its own while the turnip wears it: the Party Hat teaches heroes more XP, Oswin's Straw Hat makes quests pay m...
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0.24: A bigger game
November 08, 2026
by
MariusG
0.24 makes the game bigger on screens it doesn't fill from edge to edge, such as iPhones and most computers. Settings has a new SIZE switch: BIGGER fills the width of the screen. Some pixels come out...
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0.23.1: No more brown screen
November 08, 2026
by
MariusG
On Android, coming back to the game after a long time away (overnight, say) could leave a blank brown screen until you closed and reopened it. Android takes the game's graphics away from an app that s...
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0.23: A look at a hero before they go
November 07, 2026
by
MariusG
Two small things, both about getting heroes ready. Tapping a hero in a party's seat (Send a Party, a party you are building, The Deep) now opens their page, so you can check or swap their gear before...
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0.22: Every quest comes off the board
November 05, 2026
by
MariusG
Auto-repeat is gone. It sent a party that came home out again on the same quest, even though that quest was never on the board. Now every quest comes off the board, and a party that comes home waits f...
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0.21: Heroes can die
November 05, 2026
by
MariusG
Until now nothing could really go wrong for your heroes. From 0.21 it can: from the Sunken Crypt on, a hero can die when a quest fails. Send a Party shows each hero's death risk for the whole quest: a...
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0.20: Parties on AUTO
November 03, 2026
by
MariusG
Auto-dispatch used to pick everything: the heroes and the quest, for every slot. Once it was on, nothing you did by hand mattered. In 0.20 you pick the heroes and Auto-dispatch only picks the quest. M...
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0.19: A daily play count
November 03, 2026
by
MariusG
Once a day the game now sends one short, anonymous line so I can see how many people play and whether they come back: the version, your Guild Lv, your charter and how many days you have played. No nam...
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0.18: The turnip
November 02, 2026
by
MariusG
The guild's turnip is in the hall at last, between the bookshelf and the shrine. Tap it and it says something. It cheers when a party comes home with a win and sulks at a loss. It grows with the guild...
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0.17: A tidier Forge
November 02, 2026
by
MariusG
0.17 is about finding the right gear for the right hero, without opening every item. Items in the Forge are twice the size, so you can tell them apart at a glance, and tapping one scrolls its details...
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0.16: Gear for the next quest
November 01, 2026
by
MariusG
Your heroes can now change gear while they are out. Pick gear for a hero who is on a quest: tap their slot on the hero page, or EQUIP on an item in the Forge. They put it on as soon as they are home,...
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0.15: The bestiary
October 31, 2026
by
MariusG
Your guild now keeps a book of every monster it meets: its picture (a shadow until you meet it), a line about it, how many times your heroes have beaten it and who beat it first. Open it from the new...
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0.14: What traits do
October 30, 2026
by
MariusG
Version 0.14 is out: tap a trait to see what it does. Tap any trait or quirk to read what it does in plain words. It works in the Tavern before you hire, on a hero's page, and on a choice at a fork in...
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0.13: Storied items
October 30, 2026
by
MariusG
Gear worn on won quests now levels up: from Well-Worn to Trusty, Battle-Scarred and Storied, each a little more Power. Epic and Legendary finds get a name and a history: who found them, where, who has...
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0.12: Tales
October 30, 2026
by
MariusG
Every zone now tells a tale in five chapters: Grandpa Oswin and his stolen turnips, Bryony the hedge-witch and her lost moth, Miss Vellum the Crypt's librarian ghost, a geologist lost in the Ember Pea...
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0.11.1: Two fixes
October 30, 2026
by
MariusG
Two small layout fixes from the new look. Fixed: the I KNOW HOW THIS WORKS button on the first screen was too narrow and cut its label short. Fixed: on Send a Party, the class badge on a SCOUT button...
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0.11: The new look, everywhere
October 30, 2026
by
MariusG
0.11 finishes the new look that 0.10 started in the guild hall. Every hero and every monster is redrawn in the new look: shaded as if lit from above, with softer outlines, so they fit the lit guild ha...
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0.10: A new look
October 30, 2026
by
MariusG
0.10 gives the game a new look. The screen shows more detail in the same space (270 pixels across instead of 180), and the guild hall is redrawn: lit by the forge fire, the lantern on the counter and...
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0.9.2: A fix
October 29, 2026
by
MariusG
A small fix in 0.9.2: REVIVE, SECOND CHANCE and the ×2 bonuses stayed on screen after the day's free bonuses were used up, and tapping them only showed an error. They now show only while you have som...
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0.9.1: A fix
October 29, 2026
by
MariusG
A small fix: a hero with the Pathfinder or Heavy-footed trait showed an empty box over the trait's text on their page. Both traits have their own icons now, a compass needle and an iron boot. Next: zo...
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0.9: The world map
October 29, 2026
by
MariusG
Version 0.9 puts the world on the Quest Board: a map of the road from the guild hall past the five zones, with a pin for every offer. Tap a pin to send a party. Parties out on a quest walk the road on...
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The road
October 29, 2026
by
MariusG
Every quest is now a road there and back, plus the fights. A party walks at the pace of its slowest hero: Warriors are slow, Mages and Clerics steady, Rogues and Rangers fast. On Send a Party, a littl...
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Scouting
October 28, 2026
by
MariusG
New today: scouting. Before you send a party, a free Rogue or Ranger can scout the quest. A few minutes later they are back with the monsters on the road and any fork waiting there, so you know whethe...
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What's new, in the game
October 28, 2026
by
MariusG
A small one, about the updates themselves: the game now tells you what changed. The first time you open it after an update, a What's new panel lists everything new since you last played. Settings has...
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A rival guild and the trophy wall
October 28, 2026
by
MariusG
Two new things in today's update. Play them on the game's page; the home-screen version updates by itself on its next launch. A rival guild. From Guild Lv 3 another guild sets up in town and races you...
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